Office of Naval Intelligence – Halo’s CIA

This morning as I was drinking my piping hot cup of “Canadian As F*ck, eh?” courtesy of Black Rifle Coffee Company, I stumbled across a video by the Youtuber, HiddenXperia, on his coverage of ONI’s betrayal of the Master Chief. As an avid fan of the entire Halo series, like bought Xbox over Playstation specifically for Halo, this is something that I had never heard of. I always knew that ONI were a shady bunch of people, but this ranks up there with Umbrella Corporation and their experiments on workers without their consent. This week is going to be devoted to some of the more “shady shit” ONI has done within the Halo universe and how they’re basically the CIA with a whole universe to play with.

OFFICE BREAKDOWN

The Office of Naval Intelligence (ONI) is broken down in various sections which each handle different matters.

Section Zero – Internal Affairs and Investigations (private police force within the UNSC)
Section One – Military Intelligence
Section Two – Propaganda and Information (Spin doctors to keep/distort public perception)
Section Three – Special Projects (SPARTAN Programs, Blacklist Prisons, Experimentations)

This article will primarily be focused on ONI Section Three and some of its nefarious dealings.

SPARTAN PROGRAMS

It’s no secret that the Spartan II project, is the first foray of ONI’s begin into shady practices (technically it was first Project ORION but we’ll stick with the SPARTAN II). I’ll give a brief rundown of their involvement in the Spartan II initiative.

Master Chief after he crash lands on Alpha Halo

As Dr. Halsey built on the Carver Findings and proposed her own potential outcome to the scenario, she petitioned ONI section three to allow her funding and free reign to create the next wave of super soldiers. ONI had conducted it’s own analysis of the Carver Findings (hypotheses presented by Dr. Elias Carver on the breakout of Insurrection) and come to roughly the same conclusion that Dr. Halsey had. They therefore agreed to fund her program and to maintain the secrecy, they utilized all four branches of ONI to mask the project. As the project began it’s earliest stages, Dr. Halsey declared that child recruits are easiest to indoctrinate and to undergo the radical surgeries required. ONI attached Lieutenant Keyes to Dr. Halsey as she moved around human controlled space selecting recruits. When the project finally began, ONI operatives abducted each of the children and replaced them with a rapid grown flash clone. All of these clones would die within the year making the recruits to the program effectively ghosts.

Not only did ONI directly create the Spartan IIs, but they also “acquired” several of them for specific purposes. One of these purposes was the formation of Black Team. This was a small squad of Spartan IIs outfitted with modified armour that carried out black ops missions directly for ONI high command. They carried out assassination missions and asset acquirement missions for ONI against humans/covenant/flood/ and prometheans. On their final mission to obtain a Forerunner artifact, all contact with Black Team was lost. Black Team was found by Blue team and noted as “Missing in Action” on Installation 03. All Spartans are noted as “Missing in Action” instead of “Killed in Action” to keep up the appearance that Spartans never die (this was a practice implemented by ONI).

Spartan Black Team

In addition to Black Team, ONI also acquired 3 other Spartan IIs which they formed into Gray Team. Gray Team was meant for one purpose, to infiltrate far behind enemy lines and cause whatever havoc they could without support from any friendly units. This led to extensively long missions in small quarters which is why the team was limited to the three “most independent and individualistic” of the Spartan II recruits.

ONI also “acquired” Spartan 051 Kurt when he was recovered from deep space following a malfunction by his EVA pack. He was officially listed as MIA but was recovered by Colonel Ackerson of ONI. He was given the surname of Ambrose promoted to the rank of Lieutenant Commander and was tasked with training the Spartan III recruits on the planet Onyx. Kurt sacrificed himself to hold back the covenant invasion force and allow Blue Team and Team Katana to escape into the Forerunner Shield World at the core of Onyx. He detonated 2 Fenris nuclear Warheads which vaporized the covenant invading force and the rest of the planet that was not guarded by the shield world.

KILO FIVE

Kilo Five is one of the more secretive things that ONI has done. Kilo Five is a secret Blacks Ops team that is run by a former Spartan II and serves a guerilla hit and run squad. It’s field commander is a Spartan II and the rest of the squad is made up of 3 ODST Troops, Professor Evan Phillips and a Smart AI known as Black Box. The main purpose of Kilo Five was the start an insurrection amongst the various Sangheili (Elite) factions following the Schism (when the Elites and various other Covenant allied with Humanity against the brutes and their forces). Kilo Five answered directly to Margaret Parangosky, the Commander in Chief of ONI. They operated with complete impunity using whatever means necessary to accomplish their missions.

Kilo Five

Now that we’ve covered most of the stuff the people know about ONI let’s talk about the things they don’t know…

NIGHTFALL

In Halo: Nightfall, Jameson Locke and his ONI Remote Tactical Strike Team stopped a Sangheili bio weapon attack on the colony of Sedra, with minimal casualties. As they completed this mission, they noticed a rare element which was the base of the bio weapon. The element was completely unique to a single shard of the Alpha Halo which was destroyed by the Master Chief at the end of Halo: Combat Evolved. Locke and the remaining uninfected members of his team, partnered with Sedran Colonial command and their leader Colonel Randall Aiken to venture to the shard and obtain a sample of the element to manufacture a cure. The expedition was attacked by a large colony of Lekgolo worms (drone organisms that make up the Hunters in the Halo game series) which are attracted to electrical signals. As the expedition forces dwindle, Locke and private Macer managed to make it to a small 2 seater craft called a “tug” and managed to escape the shard. The rest of the team were killed either by infighting or by the worm colony with colonel Aiken sacrificing himself using a HAVOK nuclear warhead to destroy the Alpha Shard and the Lekgolo colony. When Locke and Macer return to Sedra and manufactured the cure, ONI whisked them away “for immediate debriefing”. Nothing is known about what happened to Macer, however following the mission,Locke left ONI and enlisted in the now declassified Spartan program.

Nightfall release poster

Nightfall wasn’t that bad of a covert mission, except that ONI completely covered up the bio weapon attack, citing Boren’s syndrome as the cause of the sicknesses, disavowed those who died on the shard and whisked Macer away to Black Site facility to never be heard from again.

BENJAMIN GIRAUD

Benjamin Giraud was a civilian contractor working with ONI and their section two office. He was a field reporter that worked with the UNSC to provide front line news about the war effort to the folks back home. After he witnessed the Master Chief “Save Humanity” during the battle of Mombassa in 2552 (Halo 2 campaign), he decided to discover the truth behind the Chief so that people would be able to know their hero. He worked tirelessly to arrange interviews with various individuals to get the story on the Chief in the year of 2558. As he went through the list of contacts provided by ONI and the ones he found himself, he discovered that all of the ONI contacts were plants meant to muddle up the information and hide the truth. As he discovered the cover up, ONI threatened that they would ruin him if he pursued this story. Deciding that the people needed to know the truth about their saviour, he went against ONI and continued the investigation on his own. He discovered that the Master Chief and the other Spartans were nothing more than children who had been abducted by ONI retrieval teams and indoctrinated by the UNSC. Appalled at what he discovered, he decided to expose the cover up and show the people of Earth Space what ONI had done. He arranged an interview on a talkshow on the ECB News channel hosted by Charles Kesler where he would reveal the entire story to humanity so that ONI would lose it’s support. Unknown to Giraud, ONI (through their Section two office) controlled the news channel. Prior to Giraud’s interview, ONI arranged for witnesses to be aired refuting every single point and fact of proof that Giraud had. When he came on the air and delivered his evidence, he was seen as a crack pot conspiracy theorist and completely discredited. Following the interview, he was apprehended by an ONI security team from section zero, and taken to their Midnight facility (a top secret high security black site prison hidden in the Asteroid belt). Giraud was sentenced to solitary confinement in Cube B-349 (cell B-349) where his mind slowly began to unravel due to the isolation and not having any human contact for weeks on end. He would punch the walls of his cell until his hands were bloody, rub his head along the wall until it bled and smear it around the walls. The last mention of Giraud states that he is still in his cell at the Midnight facility and the use of knockout gas is frequently required to stop his self harm.

ONI FLOOD EXPERIMENTS

This is the crème of the low for ONI. They condoned experiments with the Flood on human prisoners and covenant prisoners of war. ONI backed a crazy scientist, Major John Smith, who deliberately infected several human prisoners and infected Elite prisoners. He was infecting the prisoners to attempt to find a cure for the disease and to try and weaponize the Flood virus for use in a theater of war. The containment was broken and the entire ship, The Mona Lisa, became infected with the exception of Smith and the elite, that had been nicknamed by the Marine retrieval team, Henry. As the team enacts the “Cole Protocol” (scrub all Navigational data and if possible either make a blind slipspace jump away from Earth or scuttle the ship) they are notified they have 20 minutes before a nearby UNSC ship, the Foulcault, will deliberately destroy the ship to prevent the spread of the infection. Smith hijacks the pelican the retrieval team arrived on and leaves the ship to save himself. Seargent Lopez, her remaining crew and Henry destroy the NAV data and damage the engines to stop the ship from going anywhere. As they attempt to evac they are attacked by the flood infected prisoners. the rest of the team fall to the infection with the exception of Lopez, Henry and MacGraw. MacGraw takes one of the two escape pods and flees the ship leaving Lopez and Henry to fight over the last one as their time runs out and the UNSC Foulcault scuttles the ship. It is later revealed that the Foulcault was operating under direct orders from ONI high command to scuttle the ship and leave no trace of their experiments.

Lopez v. Henry

These are just a few examples of the “shady shit” that ONI pulled throughout it’s tenure. They are also responsible for the creation of the MJOLNIR power armour and several advanced weapons utilized by the UNSC. Mostly though, it’s obvious that for every thing they admit to doing or being involved with, there is probably another 100 that they swept under the rug and eliminated all trace of.

That’s it for this week’s post! it’s pretty short compared to some of the other ones I’ve posted but there isn’t much info on ONI and their nefarious dealings… I wonder why… See you next week!

Ready Player One – A Commentary On The Path of Modern Gaming

This past weekend along with the purchase of my Infinity War tickets, I bought tickets for a Friday night showing of Ready Player One. I had seen trailers of the movie for several months and just the premise of the film (the adventure of finding the coveted Easter Eggs) put it on my ‘to see list’. Prior to heading to the theater I checked the ratings on Rotten Tomatoes (just like everyone) and was pleased to see the 74% critic rating and the 80% audience rating. I briefly perused some of the negative critic reviews listed and noted they all said the same thing, “It’s a CGI slugfest with no plot”. What? You don’t go to a movie like Ready Player One expecting the intricacy of Inception or the character development of the Godfather series, you go to see CG characters duking it out in a video game style death match! I didn’t let these few negative reviews, that likened it to the recent Pacific Rim: Uprising for it gratuitous CGI usage and minimal plot, discolour my anticipation for the movie. I can honestly say, that while there are obvious plot holes and plot armour for some parts, it is a fun and exciting movie to kick back and watch with some popcorn.

One thing I did notice as I was watching it was that, as a gamer myself, the world of the Oasis is becoming an ever increasing possibility. Let me explain…

SOCIAL SPACES

It’s no secret that the majority of Ready Player One takes place in a virtual game called The Oasis. This game is the main setting for all of the events that really move the plot forward. It’s explained as a massive social space with various worlds that each tailor to different experiences. As they explain in the movie, the PvP area (Player vs. Player arena) is called Planet Doom, while there is a casino world, a racing world, a virtual vacation world and even a world where you can climb Mount Everest with Batman. This concept of social paces is nothing new to gaming. If you look at any online multiplayer game they all have a social space where you can interact with other players before venturing into the game world. Destiny has the Tower, Call of Duty WWII has the camp, and The Division has the HQ. Each of these spaces allow you to interact with other players by inviting them to join a party or challenging them to 1v1 matches.  In addition to social spaces, each game with an online multiplayer component also has a lobby that allows you to speak to other players either on your team for that match, or against you for that match.

Destiny Tower

In Ready Player One, the entire Oasis is in itself a social space. While there are certain areas where you can kill other players freely, like Planet Doom, the nightclubs and cities tend to be safer. Social gaming is the next step in the online gaming path, gone are the days of having 4 friends crowding around one screen while playing Halo or Goldeneye. While you can still play socially with your friends in almost every game, each individual person now needs their own console and copy of the game (unless you game share). This step was taken to ensure maximum revenue by gaming companies for their product. While most people are not happy with this, it’s becoming more commonplace in today’s gaming market.

As games move more and more into social multiplayer territory, the size of these spaces is going to become much larger to accommodate the number of players in the game at any one time. For example, In Destiny when you venture to the Tower ( the social space), you are put into one of millions of tower models that each support 36 players. Depending on the number of people playing the game at any one time, there can be anywhere from several thousand to millions of identical towers each with a maximum of 36 players per tower. The game can only support so many different players at once and thus the developers needed to create multiple copies of each space to accommodate the load of the players and the rendering of the world.

As I said before, as social spaces become more and more common in games, they will grow larger and larger until it turns into a massive Oasis style world with everyone logged in and able to see each other at once.

ZEROING OUT/PERMA-DEATH

In Ready Player One, there is one major consequence to dying in the Oasis, that consequence is referred to as “zeroing out”. When a player zeroes out in the game, they lose all their credits and progression, forcing them to start from the beginning. This aspect of the Oasis is what makes the PvP battles on Planet Doom so nerve-wracking. I know I for one die extensively while playing an online multiplayer game. Normally, my kills outweigh my deaths giving me a positive K/D (kill death ratio) at the end of the game, but the deaths number is also quite large. If I had to zero out and lose all my progress every time I died… I doubt I would play games like that anymore. That being said, there are games that incorporate this consequence into modern gaming, they refer to it as perma-death.

perma_death

Perma-death is exactly how it sounds, permanent death; some of the more recent games to incorporate this aspect are: Day Z, FTL, X-COM, and Fire Emblem. In each of these games dying/losing all your lives means an instant game restart, which in turn loses all progress and gear accumulated throughout your session.  This brings an extra level of intensity to these games as you know that you can’t just revert to the last save a la Call of Duty, Halo or Assassin’s Creed.  The only difference with these games that feature perma-death, is that most of them, are not multiplayer. While you can have friends join and assist you in the game, the consequences are the same for them, death = instant restart. While there are some great gamers who can make it through the standard fps game levels on hardest difficulty without dying, they are few and far between. There is a game that basically melds the two aspects of respawn and perma-death together and that game is The Division.

In The Division, you play as an agent of the Division tasked with establishing an HQ in New York City following an bio-terror attack. As you progress through the game you accumulate gear which can be found throughout the world or purchased from in-game vendors. Once you have completed the main story and attained a high enough level you can take on “The Dark Zone”. The Dark Zone is a walled off area in the middle of the city with high level enemies and a free for all mentality. Players can roam around pillaging the high level gear in the Dark Zone and assist each other in taking down high level bosses, or engage in PvP firefights to steal each other’s gear. If you die in the Dark Zone, you lose all the gear you accumulated while there and you respawn back at the staging area. Each person can only carry so much gear while rampaging through the Dark Zone and eventually must call in a helicopter to extract it. Calling in the helicopter lets EVERYONE in the Dark Zone know where you are and what you’re doing, whether it’s other players or NPC enemies. There’s a time frame that you must hold the extraction zone before the helicopter arrives to extract the gear, which give malicious players and NPCs the time they need to kill you and steal your gear. I personally have lost many high level gear pieces to other players while trying to defend the extraction zone. It did not bode well with me.

While this isn’t an exact copy of the “zeroing out” mechanic from Ready Player One, permadeath and the Dark Zone are as close as we have right now.

EASTER EGG HUNTING

The entire premise of the film is to find three “Easter Eggs” left in the Oasis by the creator. When one person finds all 3, they will inherit controlling stock in the company and a fortune numbering in the hundreds of trillions of dollars. The concept of Easter Eggs has been around in the gaming world for decades. An “Easter Egg” for those unfamiliar with the term, is a special construct or nod the creators put in as a reference to either themselves or other projects.

ready-player-one-easter-eggs-cover-1097465

A notable example is in the 2016 release of Doom, when the creators put a portion of the original Doom game from 1993 in during the main story allowing exploratory players to enjoy a small portion of the original classic. Another example is in the game Halo: Reach, wherein if you complete the final mission on Heroic or Legendary; at the right moment in one of the cut-scenes, if you push both sticks to the right the camera will pan and show a shot of the Master Chief in his cryo tube. As I said before, these little nods to other games are what the meaning of an Easter Egg is.

Even though Easter Egg hunting has been around for a long time in gaming, and has now jumped into the film medium with the explosion of the MCU. While yes, there were Easter Eggs in film before the MCU, Marvel studios used them to the point of such success that a lot of other studios have started adding them to link their works together.

DECEIVING AVATARS

This in’t anything new, but they do make a point during the film to explain that while someone’s avatar may look like a young attractive female, doesn’t mean they aren’t really a 300lb dude that lives in his mom’s basement. This is something that is prevalent in not only gaming but society as a whole. With the anonymity of the internet you can appear as anybody you want, regardless of being in a game or not. It’s something that people need to watch out for while perusing the web or the gaming lobbies. Aech, pronounced “H” (one of the characters in the film), makes a joke out of it, but it’s an issue that can have serious real world consequences. The “Nigerian Prince” that emails you promising to share their fortune with you if you send them $500 right now is 100% a scam, but some people fall for it and end up getting burned for thousands of dollars because the “prince” stole their identity.

ready-player-one-easter-eggs-slice-600x200

In the film, the players in the Oasis are able to model their avatars after anything they wish. Some choose other gaming characters such as Halo Spartans and Overwatch characters, some choose movie characters like Freddy Kreuger or Robocop, and some go for a mix of everything. The concept of making your avatar as far from what you really look like is nothing new, but some of the players in the movie do take it to the extreme. Not only does your avatar mask what you really look like, but it also masks your actual age. With most multiplayer games, you can ball park someone’s age when they speak in the game chat, but that’s not always the case. Ready Player One uses this as an interesting concept for a few characters and it helps to hammer home to anonymity of the gaming world.

CHARACTER PROGRESSION/POWERFUL WEAPONS/IN GAME PURCHASES (PAY TO WIN)

Character progression is the cornerstone of many RPG and Shared World shooter games, and this is something the Oasis takes into account during the film. While if you die you zero out and lose all your gear, if you’re good enough as with some of the characters in the movie, you can get over 10+ years of experience and gear which helps you out immensely.  The opening of the movie focuses on one particular battle on Planet Doom. The prize for winning this battle is a gauntlet that allows the wearer to assume the identity of any mechanical being they wish. This prize plays a big part later on in the film and when the character uses it, I will admit… I did get a little giddy in my seat and throw my hands in the air in excitement. This character progression and power weapon concept is very aptly exemplified by the Elder Scrolls series.

The Elder Scrolls is probably one of the most successful RPG franchises the world over. The game is made by Bethesda studios, and in it, the player controls a character of their own design in the fantastical world of Tamriel. As you progress through the main story your character levels up until you can unlock certain quests. Some of these quests, gift you with weapons based on the powers of the literal Gods from the lore in the game. I won’t get to into the explanation because if you’re not a fan it won’t make any sense and can get quite boring; however, the weapons you can get on these quests can vastly improve your combat effectiveness in the game to the point of walking through boss battles.

PayToWin-e1408978284298

Ready Player One utilizes this concept with the gauntlet as I previously explained; but, they also allow for players to utilize the currency they obtain in the game to purchase weapons and various other nick knacks that can be used in game and in the real world. One such device a player can purchase, is the Holy Hand Grenade on Antioch from Monty Python fame, which is a very powerful weapon in game, or they can purchase a VR suit for use in the real world to augment their Oasis experience. Pay to Win is something that is plaguing current gaming. It allows for people who don’t want to spend the hours developing skills and unlocking weapons and perks the traditional way, to purchase the upgrades they want for real world money. This makes for very unbalanced first few months of a game’s release and is the cause of some very vocal outcry by fans, Star Wars Battlefront II from 2017 is a prime example.

Ready Player One is based off the book by Ernest Cline from 2011, which was released fairly recently for a movie to be adapted from it. At the time the book was written, some of the trends he explores in the novel and that get explored in the movie, were already becoming very prevalent in the gaming world. Loot boxes, pay to win, level progression and perma death were all making their introduction into the gaming market when the book was written. The film does a great job of showing how these concepts are being taken and ran with and how in the future, this could become the norm for gaming. While each individual company, Sony, Microsoft and Nintendo, would never agree to produce a game together, eventually one of them may win out the dreaded “console war” and then the concept of Ready Player One could really take shape.

ready-player-one-freddy

SPARTAN IIs – The Heroes Humanity Needed

This month for my Halo themed post, I will be breaking down the SPARTAN-II program which is the backbone of the Halo universe.  For anyone that’s a fan of the series, Halo is centered around John-117 “the Master Chief”. John was believed to have been the sole surviving member of the SPARTAN-II program, until the novel Halo: First Strike and the newest game Halo 5 : Guardians when the rest of Blue team was brought back. As I stated in my last Halo post concerning Project ORION, Dr. Catherine Halsey was the brilliant and frankly insane mind behind the SPARTAN-IIs and their success in turning the tide of the Human-Covenant War.

CONCEPTION

As I stated before in the Project: ORION post, Dr. Catherine Halsey was the driving force behind the development of the SPARTAN-II program. After the shuttering of the SPARTAN-Is (Project:ORION), Halsey met with ONI and Section III Special Projects Division, to discuss a new program to pick up where ORION left off. Halsey surmised that children would be better suited as candidates due to their relatively malleable minds and impressionable nature. The candidates were all 6 years of age, having been previously screened using an outer colony vaccination program. In 2511, the SPARTAN-II program was officially green lit, and the candidates were retrieved. The candidates were abducted in the dead of night by ONI operatives and replaced with flash clones. The clones were grown from the DNA retrieved during the vaccination program and placed with their families so that nobody would know about the missing children and in turn, the project. Due to the complication of growing a full human in the span of months, the clones suffered from degenerative defects that caused them all to die out within a year.

The candidates were sedated and whisked away across the galaxy to Reach (the main human military training world) where they would be trained under Chief Petty Officer (CPO) Mendez and Dr. Halsey with the assistance of various UNSC divisions and the AI, Déjà.

TRAINING

As the candidates arrived at Reach they were brought out of cryo-sleep and rushed into the main meeting hall where Dr. Halsey was waiting. She informed the children that in accordance with Naval Code 45812 they were hereby conscripted into the UNSC to help defend Earth and her colonies. She also told them they would no longer be allowed to return to their parents and that they would endure many hardships in the coming years; the children were then taken to the barracks for a meal, then sent to bed.

On September 24, 2517, the recruits were awoken by CPO Mendez and his training staff at 0530 hours. The recruits were instructed to go to the showers and prepare for the day, those that refused were hit with a stun baton. When they finished their morning ablutions, they were escorted outside where CPO Mendez ran them through a vigorous exercise routine consisting of 100 reps of jumping jacks, squats, sit ups, deep knee bends, and leg lifts. They were then run a mile to the Reach Naval Academy, where Déjà was waiting for them to instruct them in Mathematics, Science, and History. The first history lesson they were taught was the battle of Thermopylae between the Spartans and the Persian Empire. After their lessons they were run two more miles to the “playground” (a suspended obstacle course with a bell at the top). The recruits were divided into teams of three and told that their objective was to ring the bell, the last team to do so would go without supper. John (Master Chief SPARTAN 117) was teamed with Kelly (SPARTAN 087) and Samuel (SPARTAN 034) for the course. While John was first to reach the bell the rest of his team were last and thus they all went without supper.

300px-Halo_TFoR_Amphitheater

On September 25, 2517, the recruits were awoken and did their morning calisthenics routine before jogging to the classroom for another lesson from Déjà. The lesson Déjà taught them that day was based on hunting in packs; specifically, they were shown how wolves hunted a moose by corralling the animal until they could overwhelm it. Following their lesson they were run to the playground which had been modified to be more difficult. John and his team worked together and while they weren’t the first to ring the bell they were not last, John, Sam and Kelly became fast friends after that.

For the next two years Mendez taught them various military lessons ranging from weapons control and marksmanship, to setting and disarming traps, basic field medical procedures and  squad tactics. CPO Mendez always incorporated various obstacles into his lessons (snipers with paint guns, stun grenades, stun batons, etc) forcing the recruits to constantly be on guard and ready for anything. On June 12, 2519, the recruits were dropped individually in the Reach wilderness and each given a piece of a map that would be used to get to the dropship that would take themback to the base. The last recruit to get to the dropship, would be left behind to walk home. John took on a leadership role and coordinated all the recruits to commandeer the dropship from the marines guarding it and pilot it back to base themselves. Following the task, John was brought before CPO Mendez and Dr. Halsey. John thought he was getting kicked out of the program, to his surprise, he was given the rank of Team leader for his planning, reaction to the training operation, and obvious leadership skills.

On July 14, 2523, the SPARTAN recruits were paired against Tango Company (the best marines on Reach) for future training scenario war games. Despite only being 12 years old, the Spartans continuously won against Tango Company. With the men of Tango company growing increasingly brutal with their treatment of the recruits. After a brutal defeat by the SPARTANS, the CO of Tango Company, ordered his men to use live rounds instead of stun rounds. The SPARTANS were still victorious.

Spartans 3

In 2525 at the onset of puberty for the SPARTAN recruits, they underwent the augmentation procedures. These procedures were very dangerous and resulted in 30 of the 75 SPARTAN candidates being killed on the operating table, with a further 12 being considered “washed out” after being physically deformed from the procedures or paralyzed. The augmentations performed are as follows:

  • Carbide Ceramic Ossification – Advanced material grafted to skeleton to make it virtually unbreakable
  • Muscular Enhancement Injections – Protein complex injected intramuscularly to increase tissue density and decrease lactase recovery time
  • Catalytic Thyroid Implant – Platinum coated pellet containing Human Growth Hormone implanted into the Thyroid gland to boost growth of skeletal and muscle tissues
  • Occipital Capillary Reversal – Submergence and boosted blood vessel flow beneath the rods and cones of the subject’s retina to produce marked visual perception increase
  • Superconducting Fibrification of Neural Dendrites – Alteration of bioeletrical nerve transduction to shielded electronic transduction. Providing a 300% increase in subject reflexes with a marked side increase in intelligence, memory, and creativity

In September of 2525, following the successful augmentation, the SPARTANS were forced to relocated to an abandoned mine on Reach to enhance the secrecy of the program and reduce risk to other training personnel. The training personnel were forced to don Mark I power armour to keep up with the augmented SPARTANS. Victory for the SPARTANS was inevitable with the security cameras used to watch the training exercises even being neutralized.

MJOLNIR POWER ARMOUR

The MJOLNIR Powered Assault Armour System was developed in conjunction with the SPARTAN-II recruits themselves. The program went though various iterations before finally being able to function in the way envisioned by Dr. Halsey. When the SPARTAN-II program first began, the Special Projects group had already been working on a powered exoskeleton for roughly 11 years, with some success. The Mark I, Mark II, and Mark III exo-suits were able to function but due to their immense power requirements needed to be tethered to a power source, severely limiting their range. When Halsey joined the project, they abandoned the exo-skeleton research to focus on the MJOLNIR armour.

MJOLNIR

The first iteration of the assault armour was dubbed the Mark IV in accordance with the previous exo-suit designs. This was the first mass produced armour to be given to the SPARTAN-IIs. This is the armour that the SPARTANS wore while assaulting the frigate that resulted in Samuel 034’s death.

The Mark V armour included the upgraded reverse engineered energy shield from the captured jackal tech; as well as, the ability to incorporate an AI into the armour system. This is the armour worn during Halo:Combat Evolved.  A special modified version of this armour dubbed the Mark IV Black, was developed in secret and deployed with SPARTAN Team Black in 2552.

The Mark VI incorporated a faster shield recharge time to help reduce the amount of time a SPARTAN was forced to remain in cover. It also included improved synchronization between suit and the SPARTAN allowing for faster movement harder hitting and higher jumps. This is the armour given to the Master Chief at the beginning of the Halo 2 game campaign.

The Mark VII was never widely produced due to the incredible cost associated with its production. It bolstered a lighter weight making the SPARTAN faster, limited energy shield shaping, and a nano technology repair suite.

HUMAN COVENANT WAR

Immediately following the SPARTANS being outfitted with their MJOLNIR armour, they were engaged by a Covenant frigate. The frigate and the UNSC Commonwealth, engaged in a ship to ship battle with the Spartans deploying via dropship mid fight to disable or destroy the frigateWhile exploring the ship, John 117, Samuel 034, and Kelly 087, came into contact with covenant forces. During the firefight a Kig-Yar (Jackal as referred to by the UNSC) had flanked the SPARTANS and loosed a charged a plasma pistol shot aimed at John. Samuel jumped in front of John taking the hit from the plasma pistol directly into his armour, burning through the layers and losing his vacuum seal. As the squad moved through the frigate they eventually found the engine room. John, Sam, and Kelly planted several ANVIL-II ASMs (Air to Surface Missile) around the fusion reactor to blow the ship. Due to his compromised armour, Sam volunteered to stay behind and hold off the Covenant forces to give John and Kelly time to escape via an EVA maneuver. Sam held off waves of Covenant troops until John gave him the all clear signal, at which point Sam, badly injured, detonated the missiles blowing the frigate. During this mission John and Kelly captured a functioning Jackal shield modulator which they took back to Halsey to incorporate into the armour systems of the SPARTANS.

Due to the morale effect the SPARTANS and their feats had on the entire human population, SPARTANS were not allowed to be listed as KIA (Killed in Action), they were to be marked as MIA (Missing in Action) or WIA (Wounded in Action). Sam was the first SPARTAN to be killed and listed as MIA during the Human Covenant War.

Due to the young age at which they were taken, the SPARTAN-IIs became each other’s surrogate family. The death of Samuel was mourned by all the SPARTANS and was remembered years after his death by Kurt (SPARTAN 051) who made a similar sacrifice during Onyx event.

*Kurt 051 was secretly recruited to train a new generation of SPARTANS dubbed SPARTAN-IIIs. This new generation relied more heavily on teamwork and an active camouflage module incorporated into their armour instead of shields. They were largely utilized for suicide missions on Covenant strong points. This new generation were trained on the planet Onyx.*

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Following the death of Samuel, Frederick (SPARTAN 104) was transferred to Blue Team, along with Linda (SPARTAN 058), to form the most well known version of the team. Throughout the beginning of the war, the SPARTANS were deployed against the Covenant and met with large success in ground combat. While the UNSC tactics and training surpassed the Covenant in ground conflicts, most of the engagements were lost in ship battles, in which the Covenant technology was vastly superior. On August 27, 2552, all active SPARTAN-IIs with the exception of Grey Team, were recalled to Reach for Operation: RED FLAG. Operation: RED FLAG was a multi-phase plan which entailed the capture of a Covenant carrier, the discovery of the Covenant home world “High Charity”, and the piloting of the carrier to the home world to extract a Prophet Hierarch to be used for negotiations to force a cease fire. Before the UNSC could enact this plan, the Covenant found Reach and began their assault.

THE FALL OF REACH

The Fall of Reach saw almost all of the active SPARTAN-IIs recalled to the planet in defense of the military stronghold. Red Team was deployed to the surface and believed to have died when it was thought the Covenant had “glassed the planet” (plasma bombardment from space to destroy the landscape). Linda 058, was killed when she along with several SPARTAN-IIs and the Master Chief were defending an orbital defense platform. She was later resuscitated following the battle of Installation 04.

The rest of the SPARTAN-IIs that were not tasked with defending the orbital platform, were tasked with defending various crucial points on the surface. Frederick 104, commanded the SPARTAN-IIs in their defense of Orbital Defense Generator Facility A-331. While en route to the station, Bravo 001 was shot down, killing four SPARTAN-IIs and wounding several others.  Upon their arrival at the facility, they discovered the shell shocked remains of Charlie Company, the marines assigned to its defense.  Frederick split the remaining SPARTAN-IIs into 4 teams with objectives for each.

Team Alpha (Frederick, Kelly and Joshua) was tasked with eliminating an encampment of 10,000 Covenant soldiers and their hovering cruiser.

Team Beta (11 unnamed SPARTAN-IIs) was tasked with defense of the Orbital Defense Generators.

Team Gamma (Li, Anton and Grace) was tasked with the retrieval of Admiral Whitcomb.

Team Delta (composed of the injured SPARTAN-IIs along with William, Isaac, Vinh and the remains of Charlie company) were tasked with securing their fallback point at CASTLE Base.

While Alpha team was successful in destroying the cruiser, they lost Joshua (SPARTAN 029) from concentrated fire from the 10,000 Covenant ground forces. Team Beta was presumably killed when under the threat of the Covenant overrunning their position, the UNSC Majestic fired 6 MAC (Magnetic Acceleration Canon) rounds into the base and the surrounding area; all 11 SPARTAN-IIs are presumed KIA. Team Gamma was successful but did not make it to CASTLE base and was forced to take shelter at Camp Independence. Team Delta was successful but lost all members except for Vinh, Isaac and William.

With the Orbital power facility destroyed the Covenant ships overwhelmed the defense platforms and began glassing Reach.

*Originally it was thought the Covenant had glassed the whole planet and any survivors fighting on its surface. It is later revealed the Covenant merely glassed the poles leaving the majority of the planet and all surviving SPARTAN-IIs intact.*

POST FALL OF REACH

While many ships retreated to Earth, one cruiser, The Pillar of Autumn, broke through the Covenant lines and made a blind jump through slip space. This is where the entire franchise kicked off with the first game, Halo: Combat Evolved.  Following the events of the game, John 117, and several other human survivors would go on to meet up with the other survivors of Reach in First Strike. During this novel the Master Chief would team with other surviving UNSC personnel to attack a Covenant Fleet Anchorage to stall their attack on Earth.

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Eventually societal rifts in the Covenant along with the death of two of their Hierarchs, and revelation of what the Halo rings actually are, resulted in a civil war among the races of the Covenant. This civil war ended with the Elites siding with humanity against the other races. John 117, along with the Arbiter, Thel ‘Vadam, helped to put an end to the Human-Covenant war and bring an uneasy peace to the galaxy. After the fall of the Covenant and the peace brought on between the Sangheili (Elites) and humanity, several Covenant members refused to believe the Arbiter and created splinter factions, most notably the faction led by Jul ‘Mdama which took the title, the New Covenant.

At the culmination of Halo 3, after the battle of Installation 00, the Master Chief is believed to have been lost along with the remains of the Forward Unto Dawn.

Upon his return to Earth, following the Events of Halo 2, 3 &4, the Master Chief (John 117) is finally reunited with the SPARTAN-IIs he believed to have been killed in the Fall of Reach.

The lore and history behind the Human-Covenant war is quite extensive and deserves a post highlighting the various victories and defeats on both sides.  This is just a streamlined version of the involvement of the SPARTAN-II program. Many of the members of this program would become heroes to humanity and eventually the Sangheili. John 117 (forever known by his title as Master Chief) is fondly remembered by both humanity and the Elites that he fought beside near the end of the war.

That concludes the brief history of the SPARTAN-II program along with its various victories and defeats. I know I personally love the franchise and with so many games, comics, shows, and novels… it’s only going to continue to grow!

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“Our duty, as soldiers, is to protect humanity. Whatever the cost.”

“You say that like soldiers and humanity are two different things. Soldiers aren’t machines. We’re just people.”

“She asked me that once, about which one of us was the machine…”

Project ORION – The Rise of the Spartans

This month for the continuation of the Halo series, I decided to focus on the SPARTANS and their origins as a unit.  Starting out in the early years of the United Earth Government (UEG), Project ORION is where it all began.

SPARTAN-II logo

PROJECT ORION

Project ORION was launched in the early years of the 23rd century shortly after the unification of the Earth into the UEG and the formation of the United Nations Space Command (UNSC). The project was started in an attempt to biochemically alter soldiers to create super soldiers for use in the field. While ORION would eventually be shut down, the concept was taken and utilized as the basis for future SPARTAN programs and certain advancements were used for field kits following the Insurrectionist Civil War.

In 2390, the UEG had formally established the Inner Colonies of the Earth Empire. For the next hundred years, humanity began to expand into the Sol system establishing dozens of colonies on habitable worlds. As the expansion continued, the power and influence of the UEG began the wane to the point that political independence was the hot topic among the colonists. Colonies began to separate themselves from UEG control and the UNSC took steps to maintain a grip on the Outer colonies that were trying to secede from the UEG. In preparation for conflict, the UNSC enacted Project: ORION on April 13, 2321, as a means of developing tougher, faster and stronger soldiers. Of the original 5 candidates selected, none were deemed a success and the candidates were returned to their respective units. Each of these candidates would die within a year of being returned to their unit for reasons  undisclosed by the Office of Naval Intelligence (ONI).

Insurrectionist

As the Civil Wars on the Outer colonies intensified, Project: ORION was relaunched in secret on January 29, 2491, to combat insurgent attacks. The project was opened with 65 candidates, with a future 100 volunteers being accepted following initial training. On January 12, 2496, the first ORION soldiers were deployed as part of Operation: CHARLEMAGNE to recover a sub-orbital transit station over Eridanus II. The mission was successful without any casualties and without detection, this was also the only time in the program’s history that a full unit of its operators would ever be deployed.

With the success of Operation: CHARLEMAGNE, the tales of super soldiers being deployed by the UNSC spread like wildfire, causing conspiracy theories to be born. ONI used the leaked knowledge in a very aggressive propaganda run in the following decades to incite compliance from the outer colonies. During the same year as Operation: CHARLEMAGNE, ORION operatives were deployed as part of Operation: VERITAS, where they apprehended several Secessionist Union operatives who were employed in various high-level offices in the Colonial Military Administration (CMA).

As the Insurrectionist War began to heat up, the UNSC escalated their counter-insurgent activities with Operation: TREBUCHET. This operation was put into immediate action following the defection of UNSC Marine Colonel Robert Watts. ORION operatives were deployed to combat the insurgent threat and were very effective for a time. As the conflict dragged on, the insurgents became harder and harder to root out. The Insurgents adapted to the tactics of the ORION operatives very quickly and became increasingly harder to combat. While the bombings and flashpoint scenarios between Insurrectionists and the UNSC continued to increase, more civilians were caught in the crossfire, and were killed as a result. These civilian deaths added to the growing resentment for the UNSC on the outer colonies forcing more to join the Insurrectionist fight. In response to the growing Insurrectionist threat, the UNSC recruited more operatives into the ORION program, culminating in 300 active duty personnel.

As Operation: TREBUCHET continued, some of the older members of ORION began to exhibit PTSD and sympathy towards the Insurrectionists. Some operatives refused to participate in the program post-augmentation and were incarcerated as a result. Despite the success the ORION soldiers were having, the results were far below what the scientists expected. Due to the age of most candidates and the inadequate genetic screening performed during recruitment.; the genetic modifications led to minimal improvement and the immunosuppressants failed in many candidates. These issues led to irreversible genetic fragmentation and degenerative conditions in most of the ORION personnel.

In 2502, Operation: KALEIDOSCOPE was put in to action. KALEIDOSCOPE was a multi pronged approach by the UNSC to pacify the Insurrectionist threat. ORION operatives were deployed to neutralize key insurgent strongholds and eliminate insurgent personnel. The main goal was to eliminate Jerald Mulkey Ander, the leader of the Secessionist Union.

KALEIDOSCOPE

On March 13, 2502, Jerald Ander was assassinated by ORION operative, Corporal Avery Johnson. With Ander’s death, the Secessionist Union was easily dismantled; however, it did not deter those from seeking independent control from the UEG, it actually served to strengthen the Insurrectionist movement on several planets. While KALEIDOSCOPE dealt a massive blow to the insurgents, it failed to pacify the planets as had been originally intended and was declared a failure as the result. As Operation: KALEIDOSCOPE was wrapping up, it became apparent that some of the ORION operatives were beginning to develop severe side effects from the augmentations. These side effects ranged from physical anomalies to mental illness.

The ORION project began to decline in performance due to the ineffective strategies used by the UNSC. Operation: TANGLEWOOD was the final operation that ORION operatives participated in.

In 2506, project ORION was quietly terminated with the remaining 165 members being reassigned to various special forces elements in the UNSC. Some of the former ORION operatives began to exhibit mental instabilities and were discharged from the UNSC as a result. ONI concocted a plan to cover up the ailments being exhibited by the former ORION members as a medical ailment called Boren’s Syndrome. As many of the ORION soldiers began to retire and have families, the children of the former operatives required specially formulated injections to ensure they suffered no health defects. While some ORION members were discharged, others like Avery Johnson, were able to serve well past what is normally expected of human service. Johnson served for a continued four decades after the project was shut down.

*Johnson was dosed with an abnormally high amount of radiation emanating from a crate of plasma grenades on Paris IV; as a result, he was immune to Flood infection.*

THE FUTURE OF PROJECT ORION

Following the shuttering of Project ORION many of the augmentations and advancements were incorporated into the SPARTAN-II program and its successors. The failures of project ORION were blamed on the age of the recruits. Being adults, the recruits bodies rejected many of the augmentations, giving a less than expected result. The SPARTAN-II and SPARTAN-III programs were therefore forced to use prepubescent recruits so that their genetic information and physicality would allow for the augmentations to take hold. The SPARTAN-IV program overcame this obstacle, but that was not until after the end of the Human-Covenant War on March 3, 2553.

Due to the combat effectiveness of the ORION operatives the UNSC utilized project ORION and its operators as the model for a reorganization of the Orbital Drop Shock Troopers (ODSTs).

In the years following the closure of Project: ORION in 2506, the small amount of special forces in the UNSC were not able to effectively combat the rising Insurrectionist threat. Around 2510, ONI began to re-examine the Carver Findings (A set of theories published by Dr. Elias Carver in 2491, predicting the outbreak of an insurrection) to determine if there was a solution within Carver’s predictions to their current Insurrectionist issue. The findings stated that the instability would continue to grow unless drastic military action was taken. ONI had conducted it’s own research and came to the same conclusion as Dr. Carver; if the threat was not subdued, by 2525 there would be an open war between the inner and outer colonies.

Dr. Catherine Halsey had taken Carver’s findings and built on them herself. Halsey’s findings predicted that if UNSC inaction against rebel leadership continued, there would be a 35 year war with over 5 billion dead or a conflict of indeterminate length that would lead to the downfall of human civilization.  Halsey presented her findings to Vice Admiral Stanforth and ONI Section III, who had come to their own similar conclusions. In order to avoid this grim future, Halsey agreed to work for ONI under Section III’s Special Projects Division to develop a solution.

Halsey

Dr. Halsey took the data from the initial Project ORION and made drastic changes. The candidates would be selected based on age, and genetic markers that would increase the success of the augmentations. The candidates would have to exhibit physical strength and mental attributes as well as being under the age of 10. The age limit also helped with instilling core military values and the understanding of War; which could not be taught to already enlisted individuals. In addition to the more selective candidate pool, one of the other major changes involved the creation of powered exoskeletons for use by the operatives. The drawback of this new armor is its requirement for augmenting the subject, effectively turning the participants into human guinea pigs. Despite the obvious danger to recruits and the unethical means to which they would be treated, ORION-II was permitted.

In 2511, Generation II of Project ORION was initiated to combat the Insurrectionist threat.  By 2517, 150 suitable candidates had been selected for the program, though funding only allowed for half that number. Thus the top 75 candidates were selected from all planets across UNSC controlled space. The selection pool included both male and female candidates as well as various ethnic backgrounds to ensure diversity. The candidates all were around the age of six years old and most lived on the outer planets. ONI operatives kidnapped the candidates in the night and replaced them with flash clones. These flash clones were grown from the DNA acquired by the Outer Colony Vaccination Program. The clones would die after roughly a year due to medical complications resulting from flash cloning an entire human being.

Halsey was not fond of the original name for the project, Project ORION Generation II, so she renamed the project out of personal preference and desire to distance it from the failures of the first Project: ORION. Halsey centered on the SPARTAN-II program as a homage to the name of ORION.

With the subsequent success of the SPARTAN-II program, Project ORION was retroactively renamed as SPARTAN-I.

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There you have it, the story of how the SPARTAN program came to be. While the most popular iteration of the SPARTAN program is the SPARTAN-IIs and the face of Halo, the Master Chief; none of that would be possible without Project: ORION. Next month I will breakdown the SPARTAN-II program along with its various victories and defeats. See you next week!

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Helljumpers – The Unofficial Badasses of the UNSC

With the anniversary of my one year on this site, I decided to expand some of my posts to include video games as well. That is not to say that I will be stopping with the comics, because I could never stop with comics. That being said, I will be adding a monthly inclusion from the Halo universe just like my Underrated Heroes series. So to start off the Halo series I decided to focus on a group of characters in the Halo universe that tend to get overlooked, Orbital Drop Shock Troopers aka ODSTs or Helljumpers.

Now the ODSTs are not just a singular squad of soldiers. To put it in relative terms, picture the ODST’s like the Special Forces of a country’s military; only instead of one country, it’s the UNSC (United Nations Space Command). One thing (among many others) that was achieved in the Halo universe, was the unification of the planet into one entity and the solidification of the world’s collective armed forces into one military. This allowed for great strides in technology and innovation because no singular country was trying to out do the other.

What makes the ODST’s so unique is the fashion in which they are deployed. Typically, in the Halo universe, the soldiers are deployed by either Pelicans (Air Transports), MCCs (Mobile Command Centers) or Elephants (Armoured troop transports).  The technical name for the method in which the ODSTs are deployed is referred to as “Transorbital Support Interdiction”. The ODSTs are secured in their drop pods (Single Occupant Exoatmospheric Insertion Vehicle or SOEIV) on their respective ships or orbiting stations and dropped from a low altitude orbit into their landing zone. The pods are designed for a fast/hot re-entry into an atmosphere and to withstand the impact of the fall from space, hence the name “Helljumpers”.

 

TRAINING

Prior to being able to enlist in the ODST training program, each applicant must first undergo basic training. The applicant must first pass Marine Basic and then are able to enlist in the ODST program. Anyone who is a fully fledged member of the UNSC military branch is allowed to enlist in ODST training, but only few make it through. Being RTU’d (Returned to Unit) after failing out/ being removed from ODST training is considered the most embarrassing thing a person can endure in the UNSC. The embarrassment factor is so high, that most washouts would rather choose death than being sent back a failure from ODST training.

In order to ensure all candidates are in top physical shape the first few weeks in ODST training is focused on physical training and strength tests. They train in all weather conditions and in all environments to ensure top physical conditioning. The recruits are made to crawl through miles of barbed wire and various unforgiving environments while the Drill Instructors fire live rounds over their heads to simulate a war zone. The ODST recruits also practice jumping from high locations to prepare for their orbital drops.

ODST

After the physical training is completed during the first three weeks, the following weeks are spent in squad based drills and tactics. ODSTs work in squads of 2-4 Fireteams, with most Fireteams consisting of 6-8 troopers. One of the most grueling tests an ODST recruit must undergo is during the weeks of squad training. The recruits are made to don full ODST battle gear and are dropped at the base of a mountain or gorge. The Drill Instructors are dropped behind them and given weapons loaded with Tactical Training Rounds (TTRs). The TTRs cause temporary paralysis in the area around the impact and leave a distinct red splatter where they hit.  Once dropped, the recruits are ordered to reach the peak of the mountain. If they fall behind or the Drill Instructors feel they are going too slow, the Drill Instructors shoot the recruits in the leg with a TTR. This causes the recruits to lose the function of the leg they were shot in and are forced to crawl to the top of the mountain as punishment. This test is run several times with varying difficulties added, to the culmination of the final run wherein the Drill instructors are dropped on the top of the mountain in full gear and armed TTRs to stop the recruits acting as an “opposing force”. The exercise is meant to teach the recruits to work as a unit and that sometimes in war sacrifices need to be made for the rest of the mission to survive.

Following the Squad drills the ODST recruits are broken up into Fireteams and given additional tactical training. After Fireteam tactics are thoroughly taught, the Fireteams are put back in squads ( each squad consisting of at least 2 Firetams) and given the task of taking the peak of the mountain again. This time the drill instructors are merely observers as each squad is pitted against the others to see who will emerge victorious. This type of training was meant to teach the Fireteams to work together to achieve the goal.

Among everyone in the UNSC, the ODSTs are said the have the strongest battlefield resolve after the SPARTANS. They are among the most tenacious and fierce warriors the UNSC can field. Due to their rigorous training and fierce camaraderie, ODSTs  are known to be some of the most loyal to their own. While off duty and surrounded by other ODSTs they are the most jovial and carefree of soldiers. When off duty and not with other ODSTs they are very stoic and unfriendly to anyone who is not one of them.  While most marines believe the SPARTANS to be Gods on the battlefield, they also agree that if you give an ODST a mission they will find a way to accomplish it regardless of the consequences. ODST officers and squad leaders command their squads from the front on the battlefield, due to the fact that ODSTs do not respect authority without competence. ODSTs believe that if you have the rank, you should have the battlefield experience to back it up.

Officers in the ODST regiment are meant to lead from the front and thus any officer should be willing and able to do any task he orders a subordinate to do. As such most officers do not survive for as long. Those that do are greatly respected among all ODSTs for their bravery and battlefield experience. ODST officers undergo a ritual wherein the Kanji symbol for “Bastard” or “Badass” is tattooed on them by their men. Should a tattooed individual ever present the tattoo to any ODST, active or retired, the ODST will obey the tattooed officer’s every word.

ODST insignia

EQUIPMENT

The battle dress for the ODST regiment is as follows:

  • CH252 Helmet incorporated with Visual Intelligence System Reconnaissance (VSIR)
  • Misriah Titanium composite armour with pateneted heating and cooling mechanic to match the infrared reading of the local atmosphere
  • ODST BDU full body suit

The ODST weaponry is the same as the standard UNSC armoury loadout. Each ODST trains with a specific weapon to diversify the fireteam.

The Single Occupant Exoatmospheric Insertion Vehicle (SOEIV) is shaped like a tear drop and is protected by a ceramic skin. They are made to handle the extreme stress and heat of re-entry into a planet’s atmosphere. They have a one time drop use, and are destroyed upon completion of the mission at hand.

UNSC Insertion Protocols dictate that while the officer’s SOEIV is the last to be deployed, it has a thruster attached to propel it past the rest so that the officer reaches the ground first.

The SOEIV is equipped with the ODSTs weapons, ammo, supplies, and tactical data required for the mission. upon successful deployment, each ODST is tasked with bringing the supplies from their own pod to the FOB (Forward Operating Base) for the mission.

NOTABLE ODST PERSONNEL

Despite roughly 15 different divisions of ODSTs in service in the UNSC, the list of notable ODST members is rather small.

The most notable ODST is Edward Buck; Buck was the fireteam leader during the campaign of Halo 3: ODST. During the campaign of Halo 3: ODST, fireteam Alpha-Nine was tasked with dropping into Covenant occupied New Mombasa and retrieving a defecting Covenant engineer.Voiced by Nathan Fillion, Edward Buck, he has made multiple appearances in several games, most recent being a core member of the SPARTAN-IV Fireteam, Osiris, in Halo 5: Guardians.

Aside from Buck the most notable ODSTs are those of Fireteam Alpha-Nine, the main unit during the Campaign of Halo 3:  ODST. The fireteam members are as follows:

  • Gunnery Sergeant Edward Buck
  • Corporal Taylor “Dutch” Miles
  • Lance Corporal Kojo “Romeo” Agu
  • Lance Corporal J.D. “Rookie”
  • Private First Class Michael “Mickey” Grespo

The Fireteam would go through several campaigns and battles losing and adding members until eventually following the Uprising on Draco III, they were inducted into the Spartan IV program. With the death of “Rookie” during the Draco III mission, “Dutch” resigned from the UNSC; retiring with his wife and fellow ODST, Gretchen Ketola.

The members of Alpha Nine that served with distinction until their deaths are as follows:

  • Baruti “Gramps” Komen – Killed during the Fall of Reach.
  • Lance Corporal J.D “Rookie” – Killed during the Uprising on Draco III.
  • Gogo “Gomez” – Dismissed from Alpha Nine following the Battle of Sargasso, died before the end of the war.
  • “Daughter” Svensdottir –  Dismissed from Alpha Nine following the Battle of Sargasso, died before the end of the war.
  • “Sam” Samrat – Dismissed from Alpha Nine following the Battle of Sargasso, died before the end of the war.

MAJOR ODST CAMPAIGNS 

The first use of ODSTs were in the Interplanetary War with Mars, they were deployed as “Drop Jet Platoons” in 2163. It wasn’t until the end of the Interplanetary War and signing of the Callisto Treaty in 2170, that the ODSTs received their current title and designation.

The first major deployment of ODST units came during the beginning stages of the Insurrection War in 2490. The ODSTs were deployed on various offensives during the war to stop conflicts with precision accuracy. In 2526, the 10th Shock Troops Battalion was deployed to Andesia, to quell the insurrectionist threat. It was during this deployment that the battalion was overrun by insurrectionist forces and wiped out.

After first contact on Harvest with the Covenant on November 1, 2525, the UNSC redeployed all active ODST battalions to combat the Covenant threat. In April of 2526, the Covenant attacked Corbulo military Academy on Circinius IV, wiping out all ODST units deployed in defense of the school and all personnel (save 4 survivors).

ODST units would be deployed during several major battle during the Human-Covenant War with varying degrees of success. During the Fall of Reach in 2552, countless ODST squads and personnel were lost in the defense of strategic sites around the planet.  Shortly after the fall of Reach, the battle for Earth began. In October of 2552, with the exception of the units assigned to ships in deep space, all ODST units were recalled to Earth to defend against the invading fleet.

Helljumper

Following the end of Human-Covenant War, ODST units began working joint operations with Sangheili spec-ops to dismantle the rogue Covenant factions still remaining. The UNSC Infinity (human ship from Halo 4 and 5) has a full contingent of ODST troops for rapid deployment.

The UNSC Spirit of Fire (declared lost with all hands) has a full contingent of ODST troops from the 9th Shock Troops Battalion.

 

CONCLUSION

Anyone familiar with the Halo universe knows that the SPARTAN-IIs are the Gods among the UNSC military personnel. What would take multiple battalions of marines to accomplish, one SPARTAN-II can do. ODSTs are the peak of the human military contribution. They were not as selective of the applicants like the SPARTAN programs were (until the SPARTAN programs were declassified and opened to the public in 2553); anyone with the proper strength and willpower could be an ODST. They walked like superstars among the rest of the UNSC military and they knew it. But for all the bluster and praise they received, they never asked for any of it. Most of the Special Forces nowadays are referred to as the “silent professionals”. They go in, do the job, and leave without expecting praise; this is exactly how the ODST units operate. Don’t get me wrong, the SPARTANS performed amazing feats and the war wouldn’t have been won without them; however, by the end of the war, the SPARTANS were relegated to folk tales told to instill hope or resolve in new and injured marines.

ODST funeral

The ODSTs were never folk tales. They were there, on the front lines leading the defense of humanity against the Covenant. They didn’t have personal exosuits that could withstand tank shots, being dropped from space, or crushed under tons of debris; they had their wits, training, and resolve. They stood side by side with the rest of Humanity defending their home from the aliens that wished to destroy it.  For that reason alone, the Orbital Drop Shock Troops are the unofficial badasses of the Halo universe.