I spent a large portion of the week waffling over two separate ideas for this week’s post and then my oldest friend Malcolm sent me a golden nugget that I could use… the new Avengers Trailer! Now for those who haven’t seen it, this isn’t a regular teaser like the last one they published, with all the heroes looking defeated, this is a full blown trailer! Check it out below:
Oh boy! So many goodies! Let’s dive in!
This one like the previous teaser starts with an exposition by Tony as he drifts through space following the defeat of the Avengers on Titan. He reminisces about how everything started with him 10 years ago (which we now know is false, thanks Captain Marvel) and how it’s going to end with him alone in space. He expands on how he has let Pepper down and hoped he would be able to pull one last amazing surprise out of the bag for her (implying his evading certain death on multiple occasions), but this time he sadly won’t.
While this exposition is going on we are shown black and white shots of Tony after he crashed during his initial escape from the Ten Rings in Iron Man from 2008. The interesting thing is that despite the rest of the shot being black and white, every instance of red is vibrant to show a great contrast.
We switch perspectives to see Steve’s beginnings with Peggy Carter voicing over saying ” The World has changed… none of us can go back. All we can do is our best… and sometimes the best we can do is to start over”. We are then shown shots of Steve in a support group for survivors of the snappening and a nice wholesome shot of Clint Barton (Hawkeye/Ronin) teaching his daughter how to shoot an arrow like him. This is a great shot that further highlights Clint as a family man and a nice Easter Egg to female Hawkeye (Kate Bishop) in the current Marvel comics. The final shot of Steve’s sequence comes from Peggy’s funeral where he was a pallbearer. Again, with keeping in the theme of Tony’s exposition, it’s in all black and white except for the colour red on the flag draped over Peggy’s casket.
Thor’s exposition comes accompanying black and white shots of Asgard, his father and him, and him watching as the other heroes disintegrate following the snappening. The colour red is again amplified in the bleak black and white frames.
We shift back to Steve saying that he has been telling everyone they should move on, but then he finishes with saying “…some do, but not us”. The colour returns to the trailer to show him sitting at a table in Avengers HQ with Black Widow and Bruce Banner. We see Scott Lang standing in front of his ex wife’s/ daughter’s home which looks like it hasn’t been touched in a while and staring at some missing flyers posted to the telephone pole.
Widow delivers a great line saying ” Even if there’s a small chance, we owe this to everyone who is not in this room, to try.” We are shown some various scenes of the heroes looking angered and resolved that they are going to try to set things right.
Steve responds by saying “We will. Whatever it takes”; which is echoed by Widow, Hawkeye, and Tony voicing over shots of them each individually. The Avengers theme blares through the trailer as we finally see the Avengers walking through the hangar at the Avengers HQ wearing their white Quantum suits. Cue the title card! The purple Avengers symbol is now being put together as the title ‘Endgame’ appears in a flash of purple light.
The final shot of the trailer shows Thor walking up behind Captain Marvel, her turning around and standing her ground as he calls Stormbreaker to him. When she smirks at him as he stands there resting on his hammer he looks up to the others in the room and says “I like this one”.
MY THOUGHTS AND PREDICTIONS
Oh boy. This trailer gets me super excited to see this movie! Although, for the first time in a LONG time, I will not be able to see it opening night. I’m going to have to wait a full 4 days before I’ll be able to see it! I digress…
First thing that’s very evident from this and the previous teaser is that despite having lost everything the Avengers are not going to let this slide. That should be evident, because they’re the Avengers, but this shows that while they may accept that they finally lost a fight, the war is far from over.
It’s sad to think that this is going to be the last time we see the original Avengers on screen together. We know all of their contracts have officially run out. There may have been some back room extensions on certain contracts (Scar Jo and her Widow solo film), but Chris Evans has stated that he is officially done as Captain America. RDJ is amazing as Tony Stark but let’s be honest, Marvel can’t afford to keep him around much longer. We have Captain Marvel and Black Panther set to take over as the leaders of the team following the departure of the founding members. They will be joined by newcomers: Dr. Strange, Spider-Man, Scarlett Witch, Ant-Man, Vision and maybe Hulk will stick around.
One theme that is running throughout the Marvel comics is the belief that the Avengers are invincible. This belief is held by the population of Earth and even some of the Avengers themselves, that no matter what happened they will pull through because of who they are. The MCU has taken this concept and incorporated it into their version of the team.
Infinity War showed us that while they may be Gods among humankind, they are far from infallible. Thor’s hubris led to Loki’s invasion of Earth, Tony’s narcissism created Ultron and despite their best efforts, they could not stop Thanos from getting all the stones and causing the snappening. As I’ve said before, they may be down, but they are far from out.
Tony said it best in Avengers from 2012, ” You’re missing the point. There is no throne. There is no version of this where you come out on top. Maybe your army comes and maybe it’s too much for us, but it’s all on you. Because if we can’t protect the Earth, you can be damn well sure we’ll avenge it.
My new favourite power couple from this trailer is Rocket and War Machine! I don’t know what they’re looking at in this scene, but if Rocket is smiling it’s either really really good or really really bad, there is no in between…
Avengers:Endgame is released on April 26, 2019. See you next week!
With the release of Captain Marvel this week, I thought it would be a good time to discuss a topic that has been a hot button issue for many fans over the years, female inclusion in comics. Both Marvel and DC have some great female characters that have become mainstays in their franchises; Wonder Woman, Harley Quinn, Captain Marvel, Squirrel Girl, Jessica Cruz Green Lantern and Thor (yes, Thor is a woman now) are all amazing female characters that have not really received their time in the spotlight. Wonder Woman received a phenomenal film directed by Patty Jenkins starring Gal Gadot; Harley Quinn was in the Suicide Squad portrayed by the amazing Margot Robbie; and now Captain Marvel is making her big screen debut starring Brie Larson. The only problem is that all of these films are very recent, as in within the past 6 years, which is a huge issue. There have been female led comic book movies in the past but they were few and far between and most were not well received. Women have been present in comics for decades and they’re only now being recognized as equal members of their respective universes? Why? I can’t answer for the past, but their modern inclusion has a lot to do with the movement of society to recognize women as equals. Which goes in part with the second (and probably the the bigger deciding factor, for studios at least) female heroes are becoming more and more popular, which in turn… means more money. And everyone loves money…
This week I’m going to dive into the evident lack of female characters and how that’s changing in big ways.
THE OLD DAYS
It’s not a secret as to what exactly female characters were used for in comics before the modern push of equality. With the exception of a few, like Wonder Woman or Susan Storm, they were mostly relegated into one of either two camps: 1. Eye candy for the male readers or 2. Love interests for the male superheroes. Let’s take a look at the DC Superheroine Power Girl as an example of the first camp.
Power Girl is a Kryptonian from an alternate reality. She is the cousin to Superman and goes by the name of Kara Zor-L. She is for all intents and purposes the alternate version of the main Earth Supergirl. She is known for having a busty figure along with a very skin tight, long sleeved unitard with a gaping hole on her chest. She first appeared in 1976 and was drawn by artist Wally Wood. When he first began work on her title, Wood was not happy with being relegated from a position he really wanted to work on Power Girl. He noticed that most of the editors weren’t even paying attention to the things he submitted, so he began to draw Power Girl with increasing cleavage size each issue to see how long it would take to get noticed. Power Girl grew in popularity and it took about 8 issues before someone finally commented on the size of her chest, at which point Wood stopped expanding her assets. She remained as her busty well known version for many years and became a sort of hallmark for female figures in comics. Eventually, in 1992 in an issue of Justice League Europe, Power Girl explains why she chose her revealing costume (the skin tight unitard with the “boob window”); she actually responded with a very body positive and progressive response “[It] shows what I am: female, healthy. If men want to degrade themselves by staring, that’s their problem, I’m not going to apologize for it. ” Despite some artists changing her costume and trying to draw her in more realistic proportions, the changes never seem to pan out. These changes are always met with criticism by fans and she’s always restored to her large chested unitard wearing self.
Any good story has a love interest, it’s a fact. The Godfather, Inception, Departed, Star Wars, Big Lebowski, even The Lion King all have love stories as apart of their overall narratives. Romance can help to serve as a resonant point for fans and allow them to connect to the material through either personal experiences or personal desires. The only issue with including romances in the likes of comics is that for a LONG time, most of the main characters were males. This didn’t automatically mean that all female characters have to be relegated to love interests, but looking at the demographic of the readers, they were. There are a lot of female comic fans, but the male readers far outweigh them and as such, the Publishers cater to the largest fan base. This meant having women with unrealistic body proportions relegated to love interests and damsels in distress. There is no one company that did this, Image, DC, Marvel, and Dark Horse are all guilty of the same thing. Sue Storm, Mary Jane Watson, Janet Van Dyne, Star Fire, Carol Ferris, even Lois Lane were all secondary characters that were meant to be love interests for their male hero counterparts despite being some of the smartest and strongest women in comics. Hell, Carol Ferris literally became a supervillain because of her love interest, Hal Jordan Green Lantern, and their on again off again romance. I’m all for a good love story if it’s done properly, but I’m not a fan of taking either established female heroes/characters or making new ones specifically to be a love interest. It’s 2019, come on.
LACK OF FEMALE CHARACTERS
This goes hand in hand with the previous point of love interests. There was/is a disturbing lack of female characters in mainstream comics. For years, the only female member of the Justice League was Wonder Woman until they added Black Canary in 1969. Janet Van Dyne/Wasp was included in the initial roster of the Avengers but she was relegated to secondary fiddle to her husband, Hank Pym/Ant-Man. Now I will say that the Avengers did always include at least one if not two female members, but again, they VERY RARELY ever took center stage and were normally always tied up in some sort of love plot. One of the most popular female characters in modern comics, Harley Quinn, started as a sidekick/love interest to the Joker in the Batman Animated Series. Since her introduction in the show, she has grown massively in popularity and has her own comic line. As a former psychologist, her comics lean heavy into her battle with her own mental issues, her acknowledgement of these issues and her working to make herself healthy.
One of the major pushes in the last few years to bring gender equality into comics actually came from Marvel with their introduction of a female Thor. Thor Odinson, as an Asgardian, is veritably ageless, so the only way to have him stop being The God of Thunder was to kill him or have him lose his power. Marvel didn’t want to kill off one of their more powerful and popular characters, so they did what I think was the best thing, and had him lose his power. The inscription on his hammer reads “Whosoever holds this hammer, if he be worthy, shall possess the power of Thor”, and in support of the modern feminist movement had Jane Foster, Thor’s former lover and terminal cancer patient, pick the hammer up and assume the title of Thor God of Thunder. Thor has gone on to have some great adventures, was asked to join the Avengers, and even made the ultimate sacrifice to protect Midgard. She was since brought back by Unworthy Thor and Odin because they felt she deserved another chance.
As I said, there has been a large influx of prominent female characters in comics but they’re not all being given their own titles. Sure we have the staples like Harley Quinn, Wonder Woman, Captain Marvel, and Spider-Gwen; but most are still just background characters. In the MarvelNOW! publications, they had an amnesiac named Tamara Devoux assume the title of Captain Universe when the unipower made it’s way to her and chose her as its avatar. She had been in a coma for 10 years and had no memory of how she came to be in that state before becoming the embodiment of the universe itself. She became one of the most powerful forces in Marvel Comics and she wasn’t given her own title? Really? Come on…
In recent years, major and independent comic companies alike have made a huge push for gender equality in their published works. While the top individual comic sales are predominantly male centered titles like: Batman, Action Comics, Amazing Spider-Man, Venom, and Return of Wolverine; the top 10 most purchased graphic novels and collections of 2018 feature a large amount of female led titles. Of the top 10 graphic novels in 2018, 5 of them featured women in lead roles. Saga, which earned itself 3 spots in the list is an epic space fantasy series published by Image Comics. In fact, all of the top graphic novels of 2018 are published from the same company, Image comics. Saga is the story of two characters on opposite sides of a galactic war that find love and risk all odds to raise a child that could end the conflict. It has received amazing reviews with Comixology giving it a 5/5 as well as Comicbook Roundup giving it a 9/10. It won a total of 13 awards from 2013 to 2018 with several others going to Fiona Staples for her artwork and to Brian K. Vaughan for his writing.
Not only are we seeing more female led comic titles, but there are more and more female creators being added to existing titles as well. Creators like Kelly Thompson, Gail Simone, Seanan McGuire & Joëlle Jones are all making huge strides in the industry and delivering some great content that fans love. Margaret Stohl has been working on Captain Marvel since 2016 and her work has been regarded as some of the best the character has seen since G. Willow Wilson created her. Wilson is actually currently heading up the run of Wonder Woman for DC Comics and has been killing it with her stories in their Rebirth initiative.
For those who might not be interested in the print form, we are also seeing a large influx of female led movies and female created movies. Wonder Woman by Patty Jenkins was one of the best comic book movies in the past 10 years and her highly anticipated sequel should garner just as much praise. We are finally getting a Captain Marvel movie which releases tonight across North America starring Brie Larson who made news recently by calling for more equality in the interviewer selections by the press for their exclusive film interviews. We are also getting another addition to the DC Comics movie universe with Birds of Prey (And the Fantabulous Emancipation Of One Harley Quinn) which just finished principal photography and is going into full production mode very shortly.
Despite the strides studios have made recently, we are still a far way away from true equality in comics and comic media. We need to purchase more female led/created content so that the studios realize that that type of material is not only wanted, but highly sought after. Hopefully soon, we can get the studios to update their some of their archaic thinking and move towards the elimination of gender disparity in comics.
This week, I will be explaining how small independent Developers are beginning to rise in the industry as the massive Triple-A Publishers start to decline. This will be a companion post to my piece from last week titled The Decline of Triple-A Publishers,which you can find on my site.
I would like to thank my friend Alex for suggesting I do this as a follow up piece. He runs his own site and YouTube Channel where he vlogs about his life in British Columbia. His latest video can be found here:
As Triple-A Publishers begin to decline and the gaming market begins to crash, this could and most likely will allow for smaller independent Developers to expand and take over the market. There are plenty of examples of indie Developers making it on their own but first, I’m going to talk about an independent Developer that is a favourite of mine, CD Projekt Red.
CD PROJEKT RED
CD Projekt Red is a Polish video game Developer and Publisher best known for the Witcher series of video games. It was founded in 1994 in Warsaw, Poland by Marcin Iwiñski and Michał Kiciñski who both worked as video game retailers before founding CD Projekt Red. Their first project was to translate major western video games, the Baldur’s Gate games, into Polish. When the project ultimately fell through they used the coding from it to begin their own original project, Witcher, based on the novels by Andrzej Sapkowski. Their first stab at the Witcher, universe didn’t prove as fruitful as they hoped it would and the company was nearly forced to declare bankruptcy; the 2007/2008 Financial crisis also had a lot to do with the threat of bankruptcy. Through their own perseverance they produced the second game in the series Witcher II: Assassin of Kings and the small studio began to increase their success. When the third installment was released, Witcher III: Wild Hunt the company received global praise for what they had done. They were named developer of the year with their game being named game of the year. They released several free DLC packs for the game along with two free full expansions, Hearts of Stone and Blood and Wine, the latter being widely considered one of the best DLC expansions ever made.
The company expanded opening a second office in Wrocław Poland in March of 2018, to assist in the development of their new IP, Cyberpunk 2077.
WHAT MAKES THEM DIFFERENT?
CD Projekt Red has long said that the players are their priority. The support and praise from the fan base helps to drive them forward and to encourage them to constantly develop new and expansive content. They also consider themselves to be “rebels” in the sense that they do not partner with any of the Triple-A Publishing companies. Instead they deal with all aspects of game development, publishing and distribution themselves. The studio follows the work philosophy which was made famous by Rockstar Games, rather than having a lot of small projects splitting your workforce, the entire studio focuses on one project to deliver the best possible content. They focus on quality over quantity and believe that by delivering a quality product the revenue will return due to the appreciation of the fans. Open communication is a large aspect of the company’s core values, this means that all financial details on project creation (development, marketing, distribution) are public knowledge.
The moment we start becoming conservative [and] stop taking creative risks and business risks, and stop being true to what we’re doing, that’s when we should worry. And I am not worried. Our values and our care for what we are doing and – hopefully what gamers would agree with – care for gamers is what drives this company forward. It’s my personal horror to become a faceless behemoth of game development or publishing or whatnot. As long as I am here I will be fighting for this not to happen.
— CD Projekt Red founder Marcin Iwiński
Epic Games was founded by Tim Sweeney in 1991. It was originally called Potomac Computer Systems but changed its name to Epic MegaGames in 1992. They focused primarily on computer games from their founding up until 2006. In 2006, the game industry was suffering due to copyright infringement cases from various parties and the bloom of video game piracy. The company decided to branch into console games and in 2006, the delivered Gears of War. The Gears series would go on to become one of Xbox’s biggest properties and earn the company dozens of awards and accolades for it’s content and style. Prior to their fame with Gears, Epic was known for the manufacturing of the Unreal Game Engine, and the Unreal game series. Mostly though, people know Epic Games for one singular property which has been plaguing the gaming community for almost 2 years now, that would be Fortnite Battle Royale.
Epic Games focuses on third person shooter games, which is prevalent given their library of releases. Recently, as in December 4, 2018, Epic launched their own digital game store in contention with Valve’s Steam which has been operating for many years already. Steam has long held the title of PC gaming store front, and is now having to compete with the new Epic Games store. Compete may be a strong word, tolerate is more accurate. For the most part Epic has tried to stay away from large Triple-A publishing companies instead choosing to focus on smaller more independent companies for publishing purposes. While they have partnered with the likes of Atari, Microsoft, and EA in the past, their two most successful properties have been developed and published in house.
WHAT MAKES THEM DIFFERENT?
The main thing that make Epic Games different from other Developers and Publishers, is their new Epic Game store. The store itself is nothing spectacular, like at all. If anything, it’s a far cry from the Steam store which has fine tuned the necessities of an online digital game store. The main thing that the Epic games store has over the Steam store, is their profit sharing. If a Developer wishes to release a new product they’ve been working on for years on the Steam store, they must allow Steam to take a 30% cut of the sale profits of that product in order to sell it on their site/app/program. To most Developers, 30% is nothing. Some companies spend more than that just on advertising alone, but to smaller indie Developers, that can make or break their release. Epic has realized the gap and in order to provide a competitive market and a space for indie Developers to deliver their content to a large fan base, their store only takes a 12% cut on sale proceeds. This cut means a much larger return to the Developers to ensure they continue to produce quality output. This smaller cut has allowed them to obtain exclusive contracts with 4A Games and Ubisoft. The former putting their new release Metro: Exodus on the new store and the latter putting Division 2. While these games may eventually make their way to the Steam store, they won’t be permitted to arrive there until at least this time in 2020.
There are a lot of people who are not happy with the move by 4A to the Epic Games store. So much so, that there was a large portion of the player base willing to boycott the game simply because of the exclusivity deal with Epic Games. It wasn’t solely about the exclusivity, it was about the deal coming to light mere weeks before the game’s release date. Not to mention one employee tweeting about the “whiny gamers” and going further to say “If this is the kind of reaction we get from PC gamers then we just won’t make PC games anymore”.
I know I’ve been rambling a bit about these two companies but I swear it will tie together…
Okay, so as I said this post is a companion piece to the one from last week about the decline in Triple-A Publishers, which is becoming more and more prevalent as the months tick by. Activision Blizzard is facing a huge dip in their stock prices and only have two major properties due out this year, which means they’re going to double down on their predatory monetization schemes. Already, they’ve introduced gambling style pay to win loot crates in Black Ops 4. This is all coming after they laid off hundreds of employees, signing a new CFO as well as coming months after the FTC (Federal Trade Commission) has launched an investigation into loot boxes in games. Here is an article by Kotaku regarding the subject:
So, with these large companies now under a microscope and bleeding money on crumbling practices that gamers are no longer accepting, the opportunity comes for smaller independent companies to make an impact. Some of the greatest games in the last 20 years came from small independent companies that partnered with large Publishers to expand their product, Halo is a prime example. Bungie was a relatively unknown company before it partnered with Microsoft to make the first Halo game and it spawned one of the largest franchises in gaming history. But the likes of CD Projekt Red and Epic Games show that while things may be easier with having a massive Publisher to help push your game, it’s not necessary and you can make quality products with a commitment to the work and fans rather than the almighty dollar. Companies like Paradox Interactive, Mojang, Rovio, Paladin, HALFBRICK, MDHR and SpaceChem prove that you can make quality products that fans love, without the interference of large Publishing companies. If more studios follow the examples set out by CD Projekt Red and Epic Games we could be seeing a large influx of quality independently developed games in the coming years. This influx could gift us with some great new franchises that might last for years to come and help to show Triple-A companies that they need to stop using the gaming community like an ATM machine with no limit.
Any questions or comments leave them down below! See you next week!
This week I decided to take a bit of break from the usual comic or sci-fi posts and focus on something that I’ve been watching closely, the upcoming games of 2019. With greats like God of War, Marvel’s Spider-Man, and Red Dead Redemption 2 having come out this past year, it’s going to take some serious mojo to top that list.
Let’s dive right into the list!
1.BioWare – Anthem
You’ll probably need to live under a rock to have not heard anything about this game. Produced by BioWare (of Dragon Age and Mass Effect fame) this upcoming “shared shooter RPG” is making massive waves as we near its release date of mid February. Having taken some bad press recently with their follies (Mass Effect: Andromeda to be specific), BioWare went through a complete restructuring of their development team before production on this began. The game focuses on your playable character as a member of Fort Tarsis on an alien planet sometime in the near future. In order to explore the wilds of the planet and defend the people of the fort, your character uses a Javelin. Javelins are exosuits that allow for intense combat, flight, and even underwater exploration. There are 4 main classes of Javelin: The Ranger (all around suit), The Colossus (The “tank” suit), The Storm (Wizard-like suit that hovers and uses elemental attacks), and the Interceptor (Quick and up close damage expert). Each Javelin is reportedly customizable to an extent and each player can have multiple Javelin suits of varying levels.
I personally am very excited for this game, but I, like many, have some very big reservations about a game BioWare puts out. I still have a bad taste in my mouth from Andromeda… That being said, this is probably going to be the biggest game of the first quarter and doesn’t look to have much direct competition, which will help it out immensely.
2. 4A Games – Metro: Exodus
Set to release a week before Anthem, this single-player first person shooter is the next chapter in the Metro continuity. It, like it’s predecessors (Metro 2033 & Metro: Last Light), rely heavily on horror and stealth while implementing survival components to add an extra level of difficulty. Developed from the Metro novels by Russian author Dmitry Glukhovsky, Glukhovsky actually worked on the second game, Last Light, (having helped write the storyline) and as sole writer for Exodus. The games take place in a post-apocalyptic near future where nuclear war has devastated the globe. The population of Russia has taken refuge in the Metro and has built a vast underground civilization using the metro tunnels. A special branch of the military known as Rangers, are responsible for scouting the surface and some of the deeper tunnels which are home to some nightmarish creatures. One of the really unique points of the games is that because the people are forced to live in the metro, good ammunition is hard to come by. Due to the shortage of good ammunition, military grade ammunition is your currency; however, in a tight spot, you can load your weapons with the military ammunition to deal more damage than the sub par readily available bullets.
I’ve been a fan of this series since I bought the first game for the Xbox 360 back in 2010. I like the expansive world that Glukhovsky has built and the alternate history it contains, for example, in Last Light (the second game) you have to sneak through the front lines of a still raging Eastern front of WWII. The main character, Artyom, is also a very relatable person, he was a young 18 year old kid when he started and has since become a type of leader and hero to the people of the Metro. I’m very much looking forward to this game and hope that it will serve as an epic third chapter in a great series.
3. Ubisoft – The Division 2
Say what you will about the first game, but Ubisoft has a habit of taking something that was sub par on release and by commitment to the fan base, turning it around and making it great. They did it with Rainbow Six Siege and they did it with the Division. The first game was released to some very sub par reviews citing it as repetitive and barren as well as having a “fractured progression system”. This didn’t hinder what I thought to be a great story, which is made all the better by how plausible it is (to an extent). The story is an eco-terrorist was able to obtain a sample of the smallpox virus which he then mutated in such a way that our vaccinations wouldn’t work against it. The virus was then sprayed onto $1 bills and distributed around Manhattan on Black Friday. The virus moved its way through the city killing hundreds of thousands and forcing the government to quarantine the city. The President then activates “The Division” which is a top secret branch of the military to enter the city and find a cure while maintaining order in the streets. One of the best aspects of the game was what they called the “Dark Zone”. This was a walled off area in the center of the city that served as the PVP/PVE area. While there were high level enemies in this area, other players could also help you or try and kill you to steal your loot. Your character was only able to carry so much loot on them before having to call in an air evac. This air evac was visible to EVERYONE in the Dark Zone and attracted a lot of enemies that you would have to hold off until the evac arrived.
Division 2 is supposedly set 7 months after the first game and takes place in Washington D.C., where a civil war has broken out between the survivors and “villainous bands of marauders”.
I was a huge fan of the original game but after you got to a certain point there was a definite lull. You would be too strong to do any of the missions without difficulty and the Dark Zone was only viable if you had a fireteam; however, without the powerful gear from the Dark Zone, you couldn’t do any of the incursions because they were too difficult. I’m really hoping they’ve addressed this issue in the new game as it was one of the main criticisms of fans. From the looks of the trailer they released, it heavily resembles the first game with some notable improvements and it appears they added new weapons one of which is a crossbow.
4. id Software/Bathesda Softworks – Doom Eternal
Coming off their massive hit’s success in 2016, Bathesda/id Software’s next project is coming to consoles later this year. Coming in as the fifth main title in the Doom game series, this game serves as a continuation of the story from 2016’s Doom which in itself was a sequel to Doom 64 from 1997. At the conclusion of the 2016 game, the Doom Marine has been tricked by the Cyborg Samuel Hayden, leader of he UAC facility on Mars, and teleported away to an unknown location. Eternal will pick up after the first game with the forces of Hell invading Earth and the UAC being unable to stop the invasion. The original development team will return to create Eternal helping to ensure direct continuity with the original. One thing that I do hope they continue with is having the Easter eggs to the original games. I remember one spot in particular where you enter a door and are put in a portion of one of the old school levels with the 8bit graphics and musical score. It was a great homage to the originals that helped to pioneer the first person shooter genre. This series is known for its excessive gore and frightening monsters, something that the new series has leaned into heavily. Whether they’re Hell Knights, Barons of Hell, or possessed UAC personal, the enemies are varied and offer unique challenges to defeating each one.
I personally can’t wait for this game. I was a massive fan of the original and play it if i ever just need a game to zone out to and not think. The one thing that really captured me with this new series was the score. While most FPS games use orchestras and ambient music to generate their atmosphere, Doom lends more towards creepy Halloween style environment music blended with sci-fi and heavy metal for the action sequences. There’s nothing quite like picking up that double barrel shotgun and loading it for the first time to a massive heavy metal “dun dun… dun dun” on an electric guitar with heavy distortion.
5. CD Projekt Red – Cyberpunk 2077
Cyberpunk 2077 is an interesting prospect for this upcoming year to say the least. Coming from Studio Projekt Red who are known for the Witcher game series, this is a far cry from their medieval and magical world they got famous on. This game centers in the world 2077 wherein cybernetic modifications are the norm for most citizens. The player takes control of the character known only as “V”. V is a completely customizable character from clothing and modifications right down to eye colour and sex. While it is an RPG style of game, there are base classes that a player can choose: NetRunner (centers on Hacking), Techie (centers on Machinery) and Solo (centers on Combat). The game takes place in a city called “Night City” which is located somewhere in California. Night City is divided into six different districts that each have their own aesthetic and atmosphere. In true CD Projekt Red fashion, there will be multiple endings to the game and players actions and choices throughout the game will determine which ending they receive. The game will feature heavily on robotics, cybernetics, body modifications as well as autonomous technology.
This is one game I’ve had my eye on ever since they released a teaser trailer back in January of 2013. E3 2018, was where they showcased the first actual footage of the gameplay and it looked amazing. It blends the intricate gameplay that the studio is known for, with a distinct setting that hasn’t been touched on much, Detroit Become Human could be seen as the exception. With so much riding on this game and it being the studio’s first attempt at something other than the Witcher, this could be a make or break for CD Projekt Red.
6. Ubisoft – Skull and Bones
Alright, I’m going to be blunt with you, I love pirates. There are very few eras in history that I really enjoy and the classical pirate age is one of them. Yes, I know that piracy has been around for hundreds of years, but I’m specifically talking about the classic Pirate Lords like Captain Morgan, Charles Vance, Jack Rackham, etc. This game is centered in the Indian ocean and details the exploits of the East India Trading Company. Players assume control of a Pirate captain of their own design and set sail across the Indian ocean in a single player campaign and can take on other players in the “Disputed Waters”. Originally showcased at E3 2017, the game was then slated for a Q4 2018 release. The release date was pushed back to 2019 in order to accommodate bug fixes and 4K upscaling. Not much is known about the story of what the game will entail. The developers have stated that it will be possible to acquire other ships throughout the story in addition to the one you start with, as well as customizing the weapon loadout of your ship.
As someone who was a HUGE fan of Assassin’s Creed IV: Black Flag, I’ve been longing for a good pirate game ever since. I was extremely tempted to buy into Microsoft’s exclusive Sea of Thieves, but thanks to some very observant friends who scour review sites, I did not. I can’t say I wasn’t disappointed when this game got delayed, but as my friend Theo points out “If they delay it, that means they’re fixing broken things. So I’m okay with it”.
7. Capcom – Resident Evil 2 Remake
Much like what I said for Anthem, you literally have to live under a rock to have not heard of Resident Evil. Whether it’s the immense game franchise or the movie series that has been going downhill since the first one… everyone knows of this franchise that helped to pioneer the survival horror genre. At E3 2018, gaming giant Capcom surprised everyone by announcing they would be remaking Resident Evil 2 and releasing it on modern consoles. They showed a brief video of the gameplay that we can expect and it looked amazing. Serving as a direct remake of the 1998 classic for the original Playstation, Resident Evil 2 is going to bring us back to the first T- Virus outbreak in Raccoon City. Claire Redfield and Leon S. Kennedy are the main playable characters and their Character models have been updated to coincide with some of their more modern interpretations. The main change that Capcom implemented for this remake is to change the style of camera and controls. Originally sporting “tank controls” (moving the character relative to where they are looking not the camera angle) and fixed camera angles, they have updated the interface to work with an over the shoulder third person style of movement.
When I heard that this game was getting a remake for modern consoles I was ecstatic! This is one of the few Resident Evil games that I was never able to play. It came out when I was 7 years old and I remember seeing a cardboard cutout for it at Microplay and asking my mom if I could get it. She took one look at the cutout and said “Absolutely not! Are you crazy?!” solid call on that one mom… That being said I am no longer 7 years old, so bring on the gory zombie mayhem!
Mortal Kombat 11, Rage 2, Star Wars Jedi: Fallen Order, Wolfenstein: Youngblood, and Biomutant.
I feel like I should include Halo: Infinite on this list, but apart from a short video showcasing the new Slipspace engine that 343 built to run the game, we haven’t heard anything about it. The most recent information we have is that it will allow for 4 player single console co-op and have Halo: Reach style customization. I keep my ears and eyes peeled for any information on the upcoming Halo: Infinite but my guess is that it will be announced at E3 2019 for a 2020 release date.
There you have it! Those are my most anticipated games of 2019. Are there any you think I missed? See you next time!